Immersive virtual reality for upper limb rehabilitation in people with MS: a randomised, controlled feasibility study
Article / Journal
Author(s) / editor(s):
Amy Webster
,
Elaine Coulter
,
Karen Brown
,
Matthieu Poyade
,
Niall John James MacDougall
,
and Lorna Paula
Year: 2026
Language(s): English
Abstract:
Multicentre randomized feasibility study (n=19; VR n=11, control n=8) tested an eight-week immersive VR intervention using co-produced games for upper-limb rehabilitation in people with multiple sclerosis. Recruitment rate 3.2/month; adherence high (87% ±12%); two dropouts (both control); nine minor adverse events (fatigue, UL pain). Participants reported high satisfaction, good usability, perceived UL improvements, and positive experiences (distraction, immersive atmosphere). Conclusion: Immersive VR for pwMS is feasible and safe; recommends refining recruitment, developing long-term VR interventions, and assessing clinical and cost-effectiveness.
https://doi.org/10.1080/09638288.2026.2676065
Post created by: Virginia Signorini