Immersive virtual reality for upper limb rehabilitation in people with MS: a randomised, controlled feasibility study

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Author(s) / editor(s):
Amy Webster , Elaine Coulter , Karen Brown , Matthieu Poyade , Niall John James MacDougall , and Lorna Paula

Year: 2026

Keywords: immersive VR rehabilitation, multiple sclerosis, upper-limb function
Language(s): English

Abstract:
Multicentre randomized feasibility study (n=19; VR n=11, control n=8) tested an eight-week immersive VR intervention using co-produced games for upper-limb rehabilitation in people with multiple sclerosis. Recruitment rate 3.2/month; adherence high (87% ±12%); two dropouts (both control); nine minor adverse events (fatigue, UL pain). Participants reported high satisfaction, good usability, perceived UL improvements, and positive experiences (distraction, immersive atmosphere). Conclusion: Immersive VR for pwMS is feasible and safe; recommends refining recruitment, developing long-term VR interventions, and assessing clinical and cost-effectiveness.

https://doi.org/10.1080/09638288.2026.2676065

Post created by: Virginia Signorini

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