Computer Programming as a Method for the Study of Digital Cultures
Chapter
Author(s) / editor(s):
Guilherme Orlandini Heurich
Year: 2025
Abstract:
This chapter argues that learning to program can enhance and qualify your research in digital contemporary culture. It does so by exploring three crucial dimensions that would help anyone leverage programming as part of their research methodology, namely: console, git, and editor. These dimensions are important if you want to be able to write, run, and share computer code. The chapter also provides examples of critical readings one can do while learning to program. A critical approach is essential, among other things, because technological systems do not exist in a technical vacuum; they are embedded within the social structures and actions that enable them. Therefore, maintaining a critical stance towards coding is essential to anyone looking to add programming as part of their research methodology.
https://doi.org/10.1515/9783111316857-010
Post created by: interculture.de e.V.